Showing posts with label communication. Show all posts
Showing posts with label communication. Show all posts

Tuesday, 31 May 2011

Book - Cyberpl@y

Danet B. Cyberpl@y: Communicating Online. Berg Publishers; 2001:436.

Although a large chunk of this book is not relevant to the areas I'm looking at, it does have some nice descriptions and summaries of the ways that online communication differs from offline, and the ways that people have adapted their communication online to try and overcome some of these limitations.

 In the introduction she describes a continuum in online communication from 'speech-like' to 'writing like' (pg 16). While asynchronous communication like email is more like writing - allowing time to edit etc. - synchronous chat has more of the linguistic features of oral conversation - speed is of the essence, no editing.

Pages 17-19 provide 9 ways that users have adapted to digital writing:

  1. Multiple punctuation e.g. "Type back soon!!!!!!"
  2. Eccentric spelling e.g. "Type back sooooooooooooooooon."
  3. Capital letters e.g. "I'M REALLY ANGRY AT YOU!" 
  4. Asterisks for emphasis. 
  5. Written out laughter
  6. Descriptions of actions 
  7. Smileys
  8. Abbreviations
  9. All lower case
The last two are particularly aimed at speed, and the all lower case is interesting. It is not acceptable online to use all upper case, because it comes across as shouting. All lower case is more acceptable. Some of these conventions have been used in comics and graffiti - e.g. the all caps for shouting. 

Obviously one of the big differences between this an face-to-face communication is that the writer chooses specifically what they want to represent in the text, while the non-verbal clues in face-to-face communication tend to be involuntary to a degree. 

pg 11-12 online communication is "both doubly attenuated and doubly enhanced". Attenuated by the absence of non-verbal clues compared to speech, and by the 'loss of text as object' compared to writing. But enhanced by the ability to easily record/reexamine what you said (as compared to speech), and the increased sense of the conversational partner (interlocutor!) enhances it compared to writing. This is used to demonstrate that this truly is a different medium to both speech and writing, and therefore worthy of study!

Jumping on to the study of personal emails, pg 64 outlines some of the ethical issues of studying the emails which are intended to be private even if the content is not particularly personal. Danet worked around this by using anonymised versions of emails to her, and attempting to get permission where possible. I really need to read around the ethics of this, because looking at chat could be a mine-field. 

Monday, 23 May 2011

Paper - Computer-mediated communication effects on disclosure, impressions and interpersonal evaluations

1. Tidwell LC, Walther JB. Computer-Mediated Communication Effects on Disclosure, Impressions, and Interpersonal Evaluations: Getting to Know One Another a Bit at a Time. Human Communication Research. 2002;28(3):317-348. Available at: http://doi.wiley.com/10.1111/j.1468-2958.2002.tb00811.x.

Useful paper describing 3 different theories of how people interact and an experiment to try to find out which might be right!

Social information processing (SIP) theory (Walther 1992) suggests that people adapt to a lack of nonverbal cues to the remaining cues available such as content and linguistic strategies. Also related to a hyperpersonal perspective of computer-mediated communication, which argues that in the absence of nonverbal cues people form deeper (not broader) impressions of each other, suggesting that detailed information is shared on a smaller range of areas.

Social identity and deindividaution (SIDE) theory (Lea & Spears, 1992) suggest that rather than a hyperpersonal perspective, the absence of nonverbal cues means that the person is reduced to forming impressions based on social categories of the communicators. This reduces the individual aspect, and increases the group image.

Uncertainty Reduction Theory (URT) (Berger & Calabrese, 1975) sounds pretty interesting. This paper suggests that it hasn't really been evaluated for online (computer-mediated) stuff, but this paper was published in 2002 so worth following up on that. 7 strategies people employ to reduce uncertainty about the people you deal with. I think it's worth following up on this.

The methodology seems really pretty labour-intensive and hardcore, but could be useful to bear in mind. They use a panel of three judges to encode the text they get back - I think that would be outside the scope of my work but useful to note that the lack of separate judges may introduce bias. Also the difficulty of trying to get the same number of phrases in face-to-face and computer-mediated situations. They allowed 4 times as much time for the email conversation as for the face to face one, and still the number of utterances in the face-to-face experiments was twice that of the online conversation. I guess length of utterance would be worth looking at, plus they were using an email system which may have had a little lag. Also the interface may have encouraged longer messages, rather than the short ones people type in Skype (for example).

They seem to find in favour of the hyperpersonal model for CMC - people asked more direct questions over email and found out more about each other, but on a comparatively limited range of subjects. It would be interesting to see if this finding has been ported to MMOGs yet, with their avatars and guilds and 3-d representations, or not.